![]() ![]() The third is Bentley: an intellectual yeti who can move platforms and smash obstacles with his ice club. ![]() Bird: an upstanding penguin soldier who can fly indefinitely (the irony is strong in contrast with Spyro) and fire rockets. The first character is Sheila: a kangaroo who can jump incredible heights and kick with her legs. Once you free them from cages that Moneybags is guarding for the usual “small fee,” you can embark on fully-fledged levels that teach you their movesets for future side missions. Nevertheless, the slack is picked up by four new protagonists. It’s an ill-informed design choice since two or three new moves would’ve gone a long way to bring subtle wrinkles to platforming and combat. He retains the same moves that he possessed in Spyro 2. Spyro doesn’t have new tricks up his scales. And these traits are what make it a scintillating finale that-while a bit excessive-is a blast to take in. Just when I thought the franchise couldn’t become more outlandish, it does. Just when I thought there couldn’t be more gameplay novelties, there was a new one around the corner. Just when I thought it’d stop, it kept going. I couldn’t help but laugh as I got closer to the end of Spyro: Year of the Dragon. ![]()
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